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Senior Graphics Programmer

Santa Ana, California 92705 | Direct Placement

Post Date: 03/12/2018 Job ID: 75380 Category: Software Engineers

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This fun-filled organization is  seeking an enthusiastic Senior Graphics Programmer. This  company values talented and passionate individuals who constantly strive to improve their work. You should be able to effectively communicate, both written and verbal, in a team oriented work environment. If you have a strong interest in graphics and making things run fast at a fun and family friendly game studio, contact us today.

Essential Duties and Responsibilities:
  • Contribute to the visual fidelity and efficient rendering of our cross-platform title.
  • Extend current graphics-related systems and tools to fit requirements.
  • Maintain a good knowledge of the engine and tools pipeline to facilitate communication and enable identification of issues pertaining to the production or use of the graphics pipeline.
  • Clearly communicate updates and concerns to their manager.
  • Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry.
  • Other duties may be assigned to accomplish company or department objectives.

  • 6+ years professional experience as graphics programmer.
  • Strong C, C++ programming and debugging experience.
  • Experience working with current graphics algorithms and hardware.
  • Experience with memory management, multi-threading and low-level optimizations.
  • Experience with implementing a DirectX, OpenGL, or Vulkan based rendering system and subsystems.
  • PS4, XB1, or Nintendo Switch rendering experience.
  • Experience with Perforce and Git.
  • Unreal Engine experience (UE3 or UE4) preferred.

  • Bachelor’ s Degree in Computer Science or equivalent industry experience.

Other Skills and Abilities:
  • Self-motivated and passionate about computer graphics.
  • Thorough understanding of basic graphics techniques relating to lighting, shadowing, etc.
  • Knowledge of shading languages such as HLSL and GLSL.
  • Capable of conveying a range of complex technical issues to both technical and non-technical team members.
  • Understanding of complex relationship between written code and its execution on underlying hardware.
  • Thorough understanding of current rendering pipeline.
  • Worked on a multi-year large-scale game title.
  • Passion about games and game development.


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